- John Mayall
SocketStream
SocketStream Methods
SocketStream() | Constructor for the SocketStream class |
Socket() | Returns the ClientSocket object associated with this stream |
BytesAvailable() | Virtual method to return the number of bytes available to read before end of data |
EndOfStream() | Virtual method to return true if currently at end of data stream |
Read() | Virtual method to read a single 8 byte integer from the socket |
Read() | Virtual method to read a single "small" integer from the socket (1, 2 or 4 bytes) |
Read() | Virtual method to read a single float from the socket (4 or 8 bytes) |
Read() | Virtual method to read a text string from the socket (default length or specific length) |
Read() | Virtual method to read a boolean from the socket |
Read() | Virtual method to read a binary buffer (stream) from the socket |
Write() | Virtual method to write a single 8 byte integer to the socket |
Write() | Virtual method to write a single "small" integer to the socket (1, 2 or 4 bytes) |
Write() | Virtual method to write a single float to the socket (4 or 8 bytes) |
Write() | Virtual method to write a single text string (default or specific length) |
Write() | Virtual method to write a single boolean to the socket |
Write() | Virtual method to write a binary buffer (stream) to the socket |
Derived Classes
None
See Also
Class Hierarchy, FileStream, MemoryStream, FilterStream, ClientSocket, StreamException
public method SocketStream(ClientSocket Socket)
Parameters
ClientSocket
Client socket object associated with the stream
Return Value
None
Description
Constructor for the SocketStream class. The associated ClientSocket object is passed in. The I/O type is not specified as an argument, since a socket stream is always created as 'ReadWrite'. As mentioned above, there is typically no need to manually instantiate this class, since one is autoatically created for you within the ClientSocket class, regardless of which side of the communication link you're on.
SocketStream Class
public method<ClientSocket> Socket()
Parameters
None
Return Value
Reference to CientSocket object
Description
Returns the reference to the ClientSocket object which is associated with this socket stream. That client socket object creates this socket stream object, and it uses the stream to facilitate the I/O with the remote application.
SocketStream Class
public virtual method<int> BytesAvailable()
Parameters
None
Return Value
Number of bytes available to read
Description
Returns the number of bytes available to read from the socket.
SocketStream Class
public virtual method<bool> EndOfStream()
Parameters
None
Return Value
Returns true if at end of stream
Description
Virtual method to return the value of the "end of stream" flag. If there are no bytes available in the internal socket buffer to read, this method returns true and false if there are one or more bytes available to read.
SocketStream Class
public virtual method Read(int ref IntBucket, bool PeekOnly = false)
Parameters
IntBucket
Integer reference to receive the value
PeekOnly
If true, peek without reading/removing
Return Value
None
Description
Virtual method to read a single binary 8 byte integer value from the socket and copy the value into the IntBucket. If the "PeekOnly" flag is true, the value is read but the internal socket pointer position is not advanced, so the next read operation will read the same data.
Reading data from a socket stream should typically be performed inside a SocketReceiveEvent handler.
SocketStream Class
public virtual method Read(int ref IntBucket, SmallInt IntSizeEnum, bool IsSigned = true, bool PeekOnly = false)
Parameters
IntBucket
Integer reference to receive the value
IntSizeEnum
Enumeration to indicate 1, 2 or 4 byte integer
IsSigned
Treat as signed integer If true, and unsigned if false (default is false)
PeekOnly
Peek without reading/removing if true (default is false)
Return Value
None
Description
Virtual method to read a single "small" binary integer value from the socket and copy the value into the IntBucket. The size of the integer read operation is specified by IntSizeEnum, and represents 1, 2 or 4 bytes. The "IsSigned" flag is also used to affect how the binary integer buffer is interpreted, signed or unsiged. If the "PeekOnly" flag is true, the value is read but the internal socket pointer position is not advanced, so the next read operation will read the same data.
Reading data from a socket stream should typically be performed inside a SocketReceiveEvent handler.
SocketStream Class
public virtual method Read(float ref FloatBucket, bool Read32BitFloat = false, bool PeekOnly = false)
Parameters
FloatBucket
Float reference to receive the value
Read32BitFloat
Read 32 bit (4 byte) float if true (default is false)
PeekOnly
If true, read without advancing pointer
Return Value
None
Description
Virtual method to read a single binary floating point value from the socket and copy the value into the FloatBucket. The default size of the float read operation is 8 bytes, but can be changed to 4 bytes by setting the "Read32BitFloat" flag. If the "PeekOnly" flag is true, the value is read but the internal socket pointer position is not advanced, so the next read operation will read the same data.
Reading data from a socket stream should typically be performed inside a SocketReceiveEvent handler.
SocketStream Class
public virtual method Read(string ref StringBucket, bool ExtractLength = true, int ReadSize = 0, bool PeekOnly = false)
Parameters
StringBucket
String reference to receive the value
ExtractLength
Read the string length from the stream if true
ReadSize
Size of the read operation if ExtractLength is false
PeekOnly
If true, read without advancing pointer
Return Value
None
Description
Virtual method to read a single string from the socket and copy the value into the StringBucket. This supports reading a variable length string, and there are two ways of handling this. If the "ExtractLength" flag is true, the size of the string is actually read from the socket (as a 4 byte integer) and then the string read operation is dictacted by that size. If the "ExtractLength" flag is false, the "ReadSize" value is then used to dictate the length of the string to be read.
If the "PeekOnly" flag is true, the value is read but the socket pointer position is not advanced, so the next read operation will read the same data.
Reading data from a socket stream should typically be performed inside a SocketReceiveEvent handler.
SocketStream Class
public virtual method Read(bool ref BoolBucket, bool PeekOnly = false)
Parameters
BoolBucket
Boolean reference to receive the value
PeekOnly
If true, read without advancing pointer
Return Value
None
Description
Virtual method to read a single binary boolean value from the socket and copy the value into the BoolBucket. It is read as a one byte value. If the "PeekOnly" flag is true, the value is read but the socket pointer position is not advanced, so the next read operation will read the same data.
Reading data from a socket stream should typically be performed inside a SocketReceiveEvent handler.
SocketStream Class
public virtual method Read(StreamIO StreamBucket, int ReadSize = 0, bool PeekOnly = false)
Parameters
StreamBucket
Stream reference to receive the data
ReadSize
Size of the binary read operation
PeekOnly
If true, read without advancing pointer
Return Value
None
Description
Virtual method to read a binary block of data from the socket and write it into the target stream (StreamBucket). The size of the read operation is specified. If the target stream supports "random access", the data is written at the current pointer position within that target stream. If the "PeekOnly" flag is true, the value is read but the socket pointer position is not advanced, so the next read operation will read the same data.
If the ReadSize is specified as zero, the read operation goes all the way to the end of what's available in this socket.
Reading data from a socket stream should typically be performed inside a SocketReceiveEvent handler.
SocketStream Class
public virtual method Write(int Value)
Parameters
Value
Integer value to be written
Return Value
None
Description
Virtual method to write a single 8 byte binary integer value to the socket.
Writing data to a socket stream results in a message being sent to the remote application containing the data that was written.
SocketStream Class
public virtual method Write(int Value, SmallInt IntSizeEnum)
Parameters
Value
Integer value to be written
IntSizeEnum
Enumeration to indicate 1, 2 or 4 byte integer
Return Value
None
Description
Virtual method to write a single "small" binary integer value to the socket. The size of the integer write operation is specified by IntSizeEnum, and represents 1, 2 or 4 bytes. The integer value must fit within one of the two valid ranges for the integer size that was specified. For each integer size, there is a valid "signed" range and a separate value "unsigned" range. Refer to the 'int' class documention for more details.
Writing data to a socket stream results in a message being sent to the remote application containing the data that was written.
SocketStream Class
public virtual method Write(float Value, bool Write32BitFloat = false)
Parameters
Value
Float value to be written
Write32BitFloat
Write 32 bit (4 byte) float if true (default is false)
Return Value
None
Description
Virtual method to write a single binary floating point value to the socket. The default size of the float write operation is 8 bytes, but can be changed to 4 bytes by setting the "Write32BitFloat" flag. If the "Write32BitFlag" is set, the floating point value must fit within the valid range for a 4 byte float. Refer to the 'float' class documention for more details..
Writing data to a socket stream results in a message being sent to the remote application containing the data that was written.
SocketStream Class
public virtual method Write(string Value, bool EmbedLength = true, int OverrideLength = 0)
Parameters
Value
String value to be written to stream
EmbedLength
If true, embed string length into stream before the string
OverrideLength
Override length for string to be written
Return Value
None
Description
Virtual method to write a single string to the socket. If the "EmbedLength" flag is true, the length of the string is embedded in the socket before the text string itself (as a 4 byte integer). By default, the entire string is written to the socket, but if "OverrideLength" is greater than zero, then the override length will be used instead.
Writing data to a socket stream results in a message being sent to the remote application containing the data that was written.
SocketStream Class
public virtual method Write(bool Value)
Parameters
Value
Boolean value to be written
Return Value
None
Description
Virtual method to write a single binary boolean value to the socket. It is written as a one byte integer value repesenting the enumeration index.
Writing data to a socket stream results in a message being sent to the remote application containing the data that was written.
SocketStream Class
public virtual method Write(StreamIO SourceStream, int WriteSize = 0)
Parameters
SourceStream
Source stream reference
WriteSize
Size of the binary write operation
Return Value
None
Description
Virtual method to read a binary block of data from the source stream and write it into this socket. The size of the read and write operation is specified by "WriteSize". The data is read from the current pointer position within the source stream and then written into this socket. If the WriteSize is specified as zero, the read operation from the source stream goes all the way to the end of that stream.
Writing data to a socket stream results in a message being sent to the remote application containing the data that was written.
SocketStream Class