Aztec® Programming Language
Version 1.1 Alpha 2

Copyright © 2010-2017, Aztec Development Group, All Rights Reserved

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Well it might take years...

To see through all these tears.

- Randy Meisner

 

The Aztec Engine is a single executable which contains the Aztec Compiler, Aztec Virtual Machine, Aztec Class Framework and Aztec UI Display Server. The Aztec Engine currently runs only in a Windows environment (Windows 7, 8 and 10).

♦ 95% of the entire Aztec Engine code base is written in ANSI C++.

♦ The Compiler code, Virtual Machine code and underlying VM instruction set are already optimized internally for 64 bit systems.

Aztec Development Group's first priority is to port the Aztec Engine C++ source code to Linux, and create a relatively portable code base between Windows and Linux.

♦ The UI Class Framework will likely lag behind, with the first Linux release having no UI framework.

♦ Remote UI capabilities from Linux to Windows machines will be supported, however.

The Aztec Class Framework is very usable today and it provides a nice set of features in a consistent and uncluttered fashion. But there are many areas in the class framework that need to be beefed up, with the following as current standouts.

♦ Database Server Connectivity

♦ New Database Connection classes for several key databases (MySQL, Oracle and MS SQL Server)
♦ New classes and methodology to create and execute SQL on DB server, and tie both sides of the process to Aztec objects

♦ Collections

♦ Need new collection class, including hashed map tables, binary tree, general purpose hash tree, linked lists and other collections
♦ Aztec Arrays will be modified internally to be derived from the Collection class

♦ Cloud Savvy

♦ More research is needed to develop solid development plans in this area.

♦ Sockets

♦ Blocking, byte order differences and multi-byte character support will be added

♦ The UI Class Framework is not complete

♦ New window/control types and associated events need to be added
♦ Most existing classes also could be fleshed out with more methods, events and other functionality
♦ Need a simple yet flexible "Form" UI Control to manage and automate the placement of child controls with smart resizing (a smart GroupBox )
♦ A math/scientific plotting package

♦ Data compression and encryption

♦ Publish a public API to create Aztec classes and methods using C++ plug-in technology

The Language Definition will also see some changes in the future.

♦ Better support for bytecode executables, with ability to load in multiple .azcode libraries at execution time

♦ Jagged array support, with a multi-dimensional rectangular array at each level of the jagged array

♦ Support for general collections in the 'iterate' statement, including arrays

♦ Virtual data support

♦ Ability to join base classes in a multiple inheritance hierarchy

We also plan to add support for Eclipse, with context sensitive editing and longer term with debugger support.

 

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